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Star Trek: The Next Generation – A Final Unity | |
---|---|
Developer(s) | Spectrum HoloByte |
Publisher(s) | MicroProse |
Producer(s) | Mathias Genser Meg Storey |
Designer(s) | Mathias Genser |
Writer(s) | Kyle Brink Vera Chan Stephen Goldin Naren Shankar Joe Ward |
Composer(s) | Paul Mogg |
Series | Star Trek |
Platform(s) | MS-DOS, Macintosh |
Release | May 31, 1995 |
Genre(s) | Adventure, puzzle |
Mode(s) | Single-player |
Star Trek: The Next Generation: 'A Final Unity' was an adventure game, with space combat sections, that was based on Star Trek: The Next Generation. The game follows the Enterprise as it embarks on a mission to find an ancient scroll that could prevent a war between two planets. Star Trek TNG - A Final Unity - PC Files on this torrent probably contains viruses. Are you sure you want to see the links? Yes I understand the risks, show me the links. Using BitTorrent is legal, downloading copyrighted material isn’t. Be careful of what you download or face the consequences.
Star Trek Next Generation: A Final Unity Added by PsychoDeli PsychoDeli Sorry, data for given user is currently unavailable. Please, try again later. View profile. Spectrum Holobyte has done a remarkable job of making a distinctive, enjoyable, and even deep adventure from the exploits of Picard and company. And for those who have trouble figuring out how to get dosbox to work, here's a nice little, easy download and setup (including the ISO image) for you, too. Instructions in the README file. >Star Trek: TNG 'A Final Unity' (incl. ISO image) with customized DOSBox and easy README instructions for setup.
Star Trek: The Next Generation – A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It puts the player in control of Captain Picard and his crew of the Enterprise D and features traditional point-and-click adventure gameplay as well as free-form space exploration, diplomatic encounters and tactical ship-to-ship combat.
The cast of Star Trek: The Next Generation reprise their roles, providing the voices of their respective characters.
- 2Gameplay
Plot[edit]
While on routine patrol of the Romulanneutral zone, the Enterprise intercepts a distress signal from the crew of a Garidian scout ship, seeking asylum in Federation space. After a brief confrontation with the commander of a Garidian Warbird (similar in design to a Romulan D'deridex Warbird except with a red starburst design on the nose), the crew of the scout ship is beamed aboard the Enterprise. One of the refugees mentions to Captain Picard that they are in search of the Lawgiver's legendary 'Fifth Scroll', which could aid in preventing war on Garid. Picard agrees to assist them, and the crew of the Enterprise sets out in search of clues to the location of the scroll.
After searching various star systems and completing several away missions, the crew of the Enterprise realizes that the scroll points to the existence of an enormous and powerful ancient structure, known as the Unity Device, that was created by the Chodak, an unknown alien race, during the peak of their civilization.
The storyline takes place around stardate 47111.1, according to the opening sequence of the game. This would place the events of the game between the first two episodes of the seventh season of the series, 'Descent' and 'Liaisons'. The non-canonical Chodak race reappear in the Star Trek video games Star Trek Generations and Birth of the Federation.
Gameplay[edit]
Gameplay is mostly linear in nature, sometimes branching partially depending on choices made during various conversations.
Enterprise[edit]
On board the Enterprise, gameplay basically amounts to waiting until the ship arrives at its next destination, and occasionally conversing with various crewmembers for advice. There are various areas of the main bridge that can be interacted with to control the ship and consult with various people.
- The conference lounge allows the player to ask advice from the Garidian refugees.
- The Conn can be used to change the ship's destination and speed. When a mission begins destination and speed are set automatically, but the player has the liberty to visit bases, sectors and systems at will, though this will not affect anything in the main scenario.
- Various information on planets, alien species, and previous missions can be accessed from the Ops console, manned by Lt. Cmdr. Data.
- The tactical console is manned by Lt. Worf. Accessing it automatically brings the ship to red alert status. During the occasional battle with an enemy ship, control of the tactical console can be delegated to Lt. Worf, or controlled by the player.
The turbolift allows for access to other areas of the ship.
- From engineering, power levels can be adjusted and resources applied toward damaged systems can be designated. Control of engineering can be delegated to Lt. Cmdr. Geordi La Forge. Players can manipulate engineering to such a degree it is possible to cause a warp core breach or eject the warp core.
- In the transporter room, an away team can be assembled and an inventory chosen, though each mission has an automatically assigned away team (except on 'Captain' difficulty, where the player can choose the team and equipment).
- On the holodeck, any previous cutscenes can be viewed, as well as a brief tutorial going over the various controls of the ship.
Away missions[edit]
The majority of the gameplay takes place by controlling an away team on various space stations and alien worlds, which is the pure adventure game part of the game. The away team is selected by the player and is then controlled in a point-and-click manner by selecting the desired command from the interface in the lower area of the screen. Items in the inventory can be used to interact with the environment in much the same way.
As in most adventure games, inventory items are used to solve various puzzles. The comments and responses of the characters vary depending on the combination the player chooses.
Upon completion of the away mission, the team is beamed up, and the Enterprise awaits further orders or acts with the new information provided by the away mission.
Background[edit]
A Final Unity was originally penned for a release shortly after Interplay's Star Trek: 25th Anniversary.[citation needed] Since 25th Anniversary was released at the end of 1992, A Final Unity was scheduled to be released in 1993,[citation needed] but did not make the projected release date.
Seven principal actors of the TV show (Wil Wheaton is missing) plus Majel Barrett, the voice of the computer, were hired to reprise their roles in voice-overs for the game.[1]A Final Unity was Spectrum HoloByte's second Star Trek video game, following the 1994 game Star Trek: The Next Generation: Future's Past.[1] Spectrum Holobyte acquired MicroProse shortly thereafter, and continued developing Star Trek games under the MicroProse name. A version for the Atari Jaguar CD was reportedly in development by MicroProse but it never released.[2][3][4]
A Final Unity officially required a floating pointcoprocessor (FPU), which was unusual for DOS games at the time.[citation needed] It could still be played on a computer not equipped with one, but at reduced performance.[citation needed]
Reception[edit]
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A Final Unity was a commercial success, selling 500,000 copies by 1996.[12]
Star Trek Final Unity Dosbox
Upon release, A Final Unity was met with generally positive reviews. Andy Butcher from PC Gamer UK noted that the game 'translates the atmosphere and 'feel' of The Next Generation almost perfectly' and praised the way it is structured as well as its visual presentation and sound design.[8]Computer Gaming World's Allen L. Greenberg criticized the game's tactical battles as 'often tedious and inconclusive', but found the away missions 'extremely enjoyable' and the game's overall presentation 'impressive'.[5]
Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that 'If you're a fan of 'ST:TNG,' you definitely don't want to miss A Final Unity. It's just the fix you need to hold you until the next movie or novel. But if you're simply looking for a good graphic adventure, you can find better.'[6]
A Final Unity was a runner-up for Computer Gaming World's 1995 'Adventure Game of the Year' award, which ultimately went to I Have No Mouth, and I Must Scream. The editors wrote of A Final Unity, 'Despite inconsistent graphics and disappointing tactical combat, near-impeccable voiceovers from the stellar television cast made the game very compelling. Moreover, the game's script was at least as well written as many of the series' final episodes.'[13]
References[edit]
- ^ ab'The Next Generation: The Adventure Lives On...'. Electronic Gaming Monthly (62). EGM Media, LLC. September 1994. p. 200.
- ^'Warpzone - Jaguar - Angekündigte Jaguar-Spiele'. Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on 2018-08-04. Retrieved 2019-01-05.
- ^'News - Jaguar Plugs into the CD revolution - Jaguar CD games in development'. Edge. No. 20. May 1995. pp. 14–15.
- ^'Breaking - Jaguar Plugs into the CD revolution - Jaguar CD games in development'. Next Generation. No. 6. Imagine Media. June 1995. pp. 18–19.
- ^ abGreenberg, Allen L. (September 1995). 'And Finally, 'Unity''. Computer Gaming World (134). Ziff Davis LLC. pp. 148–154.
- ^ ab'Finals'. Next Generation. No. 9. Imagine Media. September 1995. p. 97.
- ^Bennett, Dan (September 1995). 'Reviews; ST:TNG: A Final Unity'. PC Gamer US. 2 (9): 81, 82.
- ^ abButcher, Andy (June 1995). 'Star Trek: The Next Generation - A Final Unity - Review'. PC Gamer UK (19). Future Publishing. pp. 37–41.
- ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (September 1995). 'Damn Romulans!'. Computer Game Review. Archived from the original on 1996-12-21. Retrieved 2018-11-16.
- ^Klett, Steve (August 1995). 'Star Trek: The Next Generation 'A Final Unity''. Electronic Entertainment. No. 20. p. 60. Archived from the original on October 18, 1996.
- ^The MacUser Editors; LeVitus, Bob (September 1996). 'The Game Room'. MacUser. Archived from the original on February 21, 2001.CS1 maint: Multiple names: authors list (link)
- ^Poole, Stephen (1996). 'Vaporware Hall of Shame'. GameSpot. Archived from the original on February 5, 1997.
- ^Staff (June 1996). 'The Computer Gaming World 1996 Premier Awards'. Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67.
External links[edit]
- Star Trek: The Next Generation - A Final Unity in Memory Alpha, with intensive details and descriptions of plot and characters
- Star Trek: The Next Generation – A Final Unity at MobyGames
Star Trek: The Next Generation - 'A Final Unity'
DOS - 1995
Also available on: Mac
Description of Star Trek: The Next Generation - 'A Final Unity'
1995, the year Star Trek: The Next Generation - 'A Final Unity' was released on DOS, as well as Mac. Made by Spectrum Holobyte, Inc. and published by Spectrum Holobyte, Inc., this adventure and strategy game is available for free on this page.
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Jimbo2019-04-26-1 point DOS version
To Infinity and beyond.
EasyChair2019-03-120 point DOS version
I remember playing this game through back in the day when it was new. I really liked it then. So I started it again with Dosbox. But this time I encountered a game breaking bug on Frigis. I just can't open the door to the Fifth Scroll. Each time when I try to insert the blue talisman into the niche there it says 'It didn't work.' No chance to open the door. Has someone here a solution for this or at least a cheat to get over this?
Holonet2019-02-17-1 point DOS version
For Windows 10 (or any, really), try DosBox SVN Daum or DosBox-X. The 'official' DosBox isn't maintained anymore (since 2010), but there are forks that have far exceeded the original, and consequently, much less of a PITA to get this gem running on.
shw2018-09-141 point DOS version
Hey Doug,
Would love to get the manual. I had the game long time ago and for some stupid reason decided to throw it away with some other old CDs from magazines.
Doug M.2018-08-213 points DOS version
Love this game! I own this game, still have the box, CD-ROM, manual, and copy of original registration card in tact yet I'm forced to seek out a version from an abandonware site (am assuming this is a volunteer-run site as opposed to some scam site, based on the positive comments I've been reading). :)
I'd be happy to scan the manual, if you don't have a copy. Let me know. Reach out to me on Twitter @dmehus.
Thanks,
Doug
italmike2k22017-12-16-3 points
Mount the image. Lets say your E drive.
Mount the image in Dosbox as D, i believe you need -t cdrom at the end of it.
Mount the game directory as C in dosbox. I normally don't get specific and mount right into the game directory. The games don't like that. I just mount the drive and navigate my way there.
italmike2k22017-12-161 point DOS version
This is the best star trek game ever made.
Anonymous2017-11-12-1 point
There's a video on YouTube on how to do it. I don't have the link but its there. You have to mount img.iso Or something there abouts.
anonymous2017-09-08-5 points
How do you get this to work on Dosbox? I mean ISOs?
derpington832017-07-210 point DOS version
Codga 2017-06-05 2 points DOS version
Anyone give me some help on how to run this game on Windows 10?
Sure! I will helpfully tell you that you are boned! Yeah windows 10 does not play well with old games. 8.1 runs everything...even the ol tie fighter game.
Codga2017-06-051 point DOS version
Anyone give me some help on how to run this game on Windows 10?
Treacherous Romulan2017-04-131 point
Loved this game as a kid. The TNG cast voiced this adventure and it's entertaining. I remember being stumped by some of the puzzles but now days we have the internet to help. I loved manning all the enterprise stations and ordering the crew to do hazardous tasks while tracking down answers to a mysterious new alien race.
Star Trek A Final Unity Download For Windows 7
omegazeo2016-11-04-10 points DOS version
this game is good but i prefer 25th aniversary editon and judgement rights i love riker and picard n worf but rest of cast of next generation chars suck while orginal star trek is friggin epic
Star Trek A Final Unity Download Mac
Holonet2015-09-134 points
I can't believe there are no comments by this game. Out of all the Star Trek games I ever played, this is the only one I had good things to say about. For the time, the graphics are enchanting, it has the full main cast voice acting it, and the story, in the form of a long episode, is as good as any actual episode in the series.
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DOS Version
Star Trek A Final Unity Download Free
Mac Version
- Year:1995
- Publisher:Spectrum Holobyte, Inc.
- Developer:Spectrum Holobyte, Inc.
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